Preliminary, may get minor amendments
As the tournament is held at Värmlands Nation, a restaurant with a license to serve alcohol, it is strictly prohibited to bring any food or drinks of your own.
This rule applies to all teams except those in tier 5.
A player cannot buy the Block skill unless another player in the team first buys the Wrestle skill. To buy a second Block the team needs two players with Wrestle and so on. Count only the bought "extra" skills (not skills that come with the player position).
Round 1 mirror match up as far as possible. Those coaches without a mirror match will get a random match up instead. Round 2-6 Swiss Draw.
The four minute rule is not enforced, but if the game is not proceeding according to the time schedule, the referee may issue a timer. The referee can issue a timer, or battle clock, with a fixed turn-time. Should one player ignore this, that player will automatically concede his game.
If a Coach cannot accept your dice, you must play with standard dice. Standard dice are:
If a Coach request to use your dice, you must "share" dice.
It is not allowed to interfere in other coaches games, unless to point out violations of the rules.
You must allow your opponent to mark the players in your team to recognise them (without damaging the miniatures, of course).
We will try to avoid "byes" but if you get a bye - i.e. don't have any opposition it count as a 1-0 Win, (0-0 CAS).